{
	"dae._deprecated": "<已弃用>",
	"dae.1Action": "1 个动作: 角色执行下个动作（物品掷骰）时结束",
	"dae.1Attack": "1 次攻击: 角色下次攻击时结束",
	"dae.1Hit": "1 次命中: 角色下次命中时结束",
	"dae.abilities": "属性值 |",
	"dae.ability": "属性",
	"dae.ac": "AC",
	"dae.acr": "体操",
	"dae.Active": "装备时激活",
	"dae.ActiveEffectName": "主动效果",
	"dae.ActiveItemSelect": "主动效果物品",
	"dae.Add": "添加",
	"dae.advantage": "优势",
	"dae.alignment": "阵营",
	"dae.all": "全部",
	"dae.All_Modifiers/Checks": "属性检定（数值）",
	"dae.All_Saves": "属性豁免（数值）",
	"dae.All_Skills": "法术攻击加值（数值）",
	"dae.All-Attacks": "全攻击加值",
	"dae.All-Damage": "全伤害加值",
	"dae.ani": "驯兽",
	"dae.appearance": "外貌",
	"dae.applyBaseAC.Hint": "启用后，角色（不包含NPC）基础AC会设置为10 + dex.mod",
	"dae.applyBaseAC.Name": "自动计算基础AC",
	"dae.applyeffect": "应用到目标",
	"dae.applyingEffects": "应用效果",
	"dae.arc": "奥秘",
	"dae.armorProf": "护甲熟练",
	"dae.ath": "运动",
	"dae.attack": "攻击",
	"dae.attackAdvantage": "攻击优势",
	"dae.attributes": "属性 |",
	"dae.Attuned": "已同调",
	"dae.background": "背景",
	"dae.biography": "传记",
	"dae.blindsight": "盲视",
	"dae.bond": "羁绊",
	"dae.bonus": "加值",
	"dae.bonuses": "加值 |",
	"dae.burrow": "掘穴",
	"dae.calculateArmor.Hint": "开启后，dynamic effects将会根据物品栏里的护甲与盾牌来自动计算 AC。其他物品仍可以调整AC",
	"dae.calculateArmor.Name": "自动计算 AC",
	"dae.category": "类别",
	"dae.cha": "魅力",
	"dae.check": "检定",
	"dae.check_all": "全属性检定",
	"dae.chooseitem": "选择物品",
	"dae.ci": "状态免疫",
	"dae.climb": "爬行",
	"dae.con": "体质",
	"dae.ConditionalVisibility": "CV",
	"dae.ConditionalVisibilityVision": "CV视觉",
	"dae.conditions": "状态",
	"dae.confirm": "确认对话框",
	"dae.confirmDelete.Hint": "在主动效果被删除前确认是否要删除",
	"dae.confirmDelete.Name": "效果删除时进行确认",
	"dae.ConsumeCharge.Hint": "只有物品有可用充能并且消耗了充能时，才能通过togglePassiveEffect或聊天状态卡片来激活被动效果",
	"dae.ConsumeCharge.Name": "被动激活消耗充能",
	"dae.cp": "铜币",
	"dae.Create": "创建物品",
	"dae.Critial_Hit Threshold": "重击阈值",
	"dae.CUB": "CUB",
	"dae.currency": "货币 |",
	"dae.Cursed": "始终激活",
	"dae.custom": "自定义",
	"dae.dae": "DAE",
	"dae.damage": "伤害",
	"dae.darkvision": "黑暗视觉",
	"dae.dc": "DC",
	"dae.death": "死亡豁免",
	"dae.Debug.Hint": "根据设置显示更多调试信息 none < warning < debug < all",
	"dae.Debug.Name": "调试信息显示等级",
	"dae.dec": "欺瞒",
	"dae.Delete": "删除物品",
	"dae.details": "详情 |",
	"dae.dex": "敏捷",
	"dae.Dexterity_Attacks": "敏捷攻击",
	"dae.di": "伤害免疫",
	"dae.diamondSoul": "金刚魂",
	"dae.disabled": "已禁用",
	"dae.displayTraits.Hint": "特殊特性显示包含主动效果的改变。输入值将被假设为主动效果生效前的值",
	"dae.displayTraits.Name": "在特殊特性显示中包含主动效果",
	"dae.dr": "伤害抗性",
	"dae.dv": "易伤",
	"dae.Edit": "编辑物品",
	"dae.EffectMode": "模式",
	"dae.effectName": "效果名",
	"dae.EffectTarget": "效果目标",
	"dae.EffectValue": "值",
	"dae.enabled": "已启用",
	"dae.enabledFilter": "已启用效果",
	"dae.encumbrance": "负重",
	"dae.endEveryTurn": "每回合结束时: 在角色每回合结束时执行效果宏",
	"dae.ep": "金银币",
	"dae.execute": "执行",
	"dae.exhaustion": "力竭",
	"dae.expireRealTime.Hint": "启用后如果没有安装about-time/times-up，限时效果将会以真实时间结束。",
	"dae.expireRealTime.Name": "以真实时间结束限时效果",
	"dae.failure": "失败",
	"dae.flags": "标记 |",
	"dae.flaw": "缺陷",
	"dae.fly": "飞行",
	"dae.forceCritical": "重击伤害",
	"dae.gm-notes": "GM笔记",
	"dae.gp": "金币",
	"dae.hd": "生命骰",
	"dae.heal": "治疗",
	"dae.his": "历史",
	"dae.hover": "悬浮",
	"dae.hp": "HP",
	"dae.ideal": "理想",
	"dae.init": "先攻",
	"dae.Initiative_Advantage": "先攻优势",
	"dae.Initiative_Alert": "先攻警觉",
	"dae.initiativeHalfProf": "先攻半熟练",
	"dae.InitiativeHalfProf": "先攻半熟练",
	"dae.ins": "洞悉",
	"dae.inspiration": "激励",
	"dae.int": "智力",
	"dae.inv": "调查",
	"dae.isAttacked": "被攻击: 角色被攻击时结束",
	"dae.isDamaged": "受伤: 角色受到伤害时结束",
	"dae.ItemEffectSelection": "选择物品效果",
	"dae.itemMacro": "Item Macro",
	"dae.itemname": "物品",
	"dae.itm": "威吓",
	"dae.label": "标签",
	"dae.languages": "语言",
	"dae.Languages_All": "所有语言",
	"dae.legact": "传奇动作",
	"dae.legres": "传奇抗性",
	"dae.level": "等级",
	"dae.enhanceStatusEffects.Hint": "启用后，引用为CUB:condition的CUB主动效果在每次调用prepareData时都会复制其值。禁用后，主动效果的状态值将在效果被创建时复制",
	"dae.enhanceStatusEffects.Name": "添加运行时查询的CUB状态的主动效果",
	"dae.lookupCUB.Hint": "启用后，引用为CUB:condition的CUB主动效果在每次调用prepareData时都会复制其值。禁用后，主动效果的状态值将在效果被创建时复制",
	"dae.lookupCUB.Name": "添加运行时查询的CUB状态的主动效果",
	"dae.lr": "长休",
	"dae.macro": "宏",
	"dae.max": "最大",
	"dae.med": "医疗",
	"dae.min": "最小",
	"dae.mod": "调整值",
	"dae.movement": "移动",
	"dae.msak": "近战法术",
	"dae.mwak": "近战武器",
	"dae.nat": "自然",
	"dae.noCharges": " 没有能量，无法激活",
	"dae.noeffect": "你的角色没有效果名",
	"dae.noGM": "没有已连接的GM客户端",
	"dae.NonTransferEffects": "非转移效果",
	"dae.noSelection": "没有选中的指示物/角色",
	"dae.notes": "笔记",
	"dae.notTargetItem": "该物品没有指定目标",
	"dae.override": "覆盖",
	"dae.pact": "契约法术位",
	"dae.passive": "被动",
	"dae.per": "游说",
	"dae.playersCanSeeEffects.Hint": "关闭后，玩家无法看到物品效果栏和被动物品效果详情。受信玩家可以编辑效果",
	"dae.playersCanSeeEffects.Name": "允许玩家查看效果详情",
	"dae.Powerful_Build": "身强力壮",
	"dae.pp": "白金币",
	"dae.prc": "察觉",
	"dae.prf": "表演",
	"dae.primary": "主要",
	"dae.Priority": "优先级",
	"dae.prof": "熟练加值",
	"dae.proficient": "熟练",
	"dae.public": "公开",
	"dae.race": "种族",
	"dae.readOnly": "只读效果",
	"dae.rel": "宗教",
	"dae.removingEffects": "移除效果",
	"dae.requireItemTarget.Hint": "只有当物品指定了目标或自身时，非转移效果才能被应用到目标上",
	"dae.requireItemTarget.Name": "非转移效果需要物品目标（dnd5e）",
	"dae.resources": "资源 |",
	"dae.rsak": "远程法术",
	"dae.rwak": "远程武器",
	"dae.Savage_Attacks": "凶蛮攻击",
	"dae.save": "豁免",
	"dae.saveBonusDE": "豁免加值",
	"dae.secondary": "次要",
	"dae.senses": "感官",
	"dae.size": "体型",
	"dae.skill": "技能",
	"dae.skills": "技能 |",
	"dae.slt": "巧手",
	"dae.sp": "银币",
	"dae.spd": "步行速度",
	"dae.special": "特殊",
	"dae.speed": "速度",
	"dae.Speed_Special": "特殊速度",
	"dae.spell": "法术",
	"dae.Spell_Attacks": "法术攻击",
	"dae.Spell_DC Bonus": "法术DC加值（数值）",
	"dae.spell0": "零环法术位",
	"dae.spell1": "一环法术位",
	"dae.spell2": "二环法术位",
	"dae.spell3": "三环法术位",
	"dae.spell4": "四环法术位",
	"dae.spell5": "五环法术位",
	"dae.spell6": "六环法术位",
	"dae.spell7": "七环法术位",
	"dae.spell8": "八环法术位",
	"dae.spell9": "九环法术位",
	"dae.spellcasting": "施法",
	"dae.spelldc": "法术DC",
	"dae.spelllevel": "法术环阶",
	"dae.spells": "法术 |",
	"dae.sr": "短休",
	"dae.Stackable": "可叠加",
	"dae.startEveryTurn": "每回合开始时: 在角色每回合开始时执行效果宏",
	"dae.ste": "隐匿",
	"dae.str": "力量",
	"dae.Strength_Attacks": "力量攻击",
	"dae.success": "成功",
	"dae.summaryFilter": "效果汇总",
	"dae.sur": "生存",
	"dae.sure": "你确定吗？",
	"dae.swim": "游泳",
	"dae.temp": "临时生命值",
	"dae.tempmax": "最大临时生命值",
	"dae.temporaryFilter": "限时效果",
	"dae.tertiary": "第三",
	"dae.Title": "效果",
	"dae.tokenEffects.Hint": "允许效果以一个特定的指示物作为目标，比如隐形、目盲（实验性功能）",
	"dae.tokenEffects.Name": "启用指示物效果",
	"dae.tokenMagic": "Token Magic",
	"dae.tool_proficiency": "工具熟练",
	"dae.toolProf": "工具熟练",
	"dae.total": "总计",
	"dae.trait": "个性",
	"dae.traits": "特性 |",
	"dae.transfer": "物品装备时转移到角色",
	"dae.Transfer": "装备物品时效果转移到角色",
	"dae.TransferEffects": "被动效果",
	"dae.tremorsense": "颤动感知",
	"dae.truesight": "真实视觉",
	"dae.turnEnd": "回合结束: 角色（战斗中）下个回合结束时结束",
	"dae.turnStart": "回合开始: 角色（战斗中）下个回合开始时结束",
	"dae.unapplyeffect": "从目标移除",
	"dae.units": "单位",
	"dae.UpdateEffect": "更新效果",
	"dae.useAbilitySave.Hint": "DND5e默认使用属性加值，启用该选项后豁免掷骰将使用豁免字段并且DAE可以对应修改。",
	"dae.useAbilitySave.Name": "掷属性豁免时使用属性豁免值字段",
	"dae.useDAESheet.Hint": "关闭后，将会使用核心的ActiveEffectConfig卡",
	"dae.useDAESheet.Name": "使用DAE的主动效果配置卡？",
	"dae.value": "值",
	"dae.walk": "步行",
	"dae.weapon": "武器",
	"dae.weaponProf": "武器熟练",
	"dae.wis": "感知",
	"dae.xp": "经验值"
}
