{
  "dae.str": "Strength",
  "dae.dex": "Dexterity",
  "dae.con": "Constitution",
  "dae.wis": "Wisdom",
  "dae.int": "Intelligence",
  "dae.cha": "Charisma",
  "dae.All_Modifiers/Checks": "Ability Checks (Numeric)",
  "dae.ac": "Armor Class",
  "dae.hp": "HP",
  "dae.di": "Damage Immunity",
  "dae.idi": "Ignore Damage Immunity",
  "dae.dr": "Damage Resistance",
  "dae.idr": "Ignore Damage Resistance",
  "dae.dv": "Damage Vulnerability",
  "dae.idv": "Ignore Damage Vulnerability",
  "dae.da": "Damage Absorption",
  "dae.ida": "Ignore Damage Absorption",
  "dae.ci": "Condition Immunity",
  "dae.languages": "Language",
  "dae.Languages_All": "Languages All",
  "dae.acr": "Acrobatics",
  "dae.ani": "Animal Handling",
  "dae.arc": "Arcana",
  "dae.ath": "Athletics",
  "dae.dec": "Deception",
  "dae.his": "History",
  "dae.ins": "Insight",
  "dae.inv": "Investigation",
  "dae.itm": "Intimidation",
  "dae.med": "Medicine",
  "dae.nat": "Nature",
  "dae.per": "Persuasion",
  "dae.prc": "Perception",
  "dae.prf": "Performance",
  "dae.rel": "Religion",
  "dae.slt": "Sleight of Hand",
  "dae.ste": "Stealth",
  "dae.sur": "Survival",
  "dae.init": "Initiative",
  "dae.spd": "Speed Walking",
  "dae.Speed_Special": "Speed Special",
  "dae.prof": "Proficiency",
  "dae.Strength_Attacks": "Strength Attacks",
  "dae.Dexterity_Attacks": "Dexterity Attacks",
  "dae.Spell_Attacks": "Spell Attacks",
  "dae.All_Skills": "Skill Check Bonus (Numeric)",
  "dae.All_Saves": "Ability Saves (Numeric)",
  "dae.Initiative_Advantage": "Initiative Advantage",
  "dae.Initiative_Alert": "Initiative Alert",
  "dae.InitiativeHalfProf": "Half Prof. to Initiative",
  "dae.Powerful_Build": "Powerful Build",
  "dae.Savage_Attacks": "Savage Attacks",
  "dae.Spell_DC Bonus": "Spell DC Bonus (Numeric)",
  "dae.Critical_Hit Threshold": "Critical Hit Threshold",
  "dae.mwak": "Melee Weapon",
  "dae.rwak": "Ranged Weapon",
  "dae.msak": "Melee Spell",
  "dae.rsak": "Ranged Spell",
  "dae.attack": "Attack",
  "dae.damage": "Damage",
  "dae.heal": "Heal",
  "dae.check": "Check",
  "dae.save": "Save",
  "dae.saveBonusDE": "Save",
  "dae.value": "Value",
  "dae.max": "Max",
  "dae.proficient": "Proficiency",
  "dae.ability": "Ability",
  "dae.bonus": "Bonus",
  "dae.success": "Success",
  "dae.failure": "Failure",
  "dae.sr": "Short Rest",
  "dae.lr": "Long Rest",
  "dae.primary": "Primary",
  "dae.secondary": "Secondary",
  "dae.tertiary": "Tertiary",
  "dae.alignment": "Alignment",
  "dae.biography": "Biography",
  "dae.public": "Public",
  "dae.race": "Race",
  "dae.background": "Background",
  "dae.trait": "Trait",
  "dae.ideal": "Ideal",
  "dae.bond": "Bond",
  "dae.flaw": "Flaw",
  "dae.level": "Level",
  "dae.hd": "Hit Dice",
  "dae._deprecated": "<DEPRECATED>",
  "dae.size": "Size",
  "dae.senses": "Senses",
  "dae.blindsight": "Blind Sight",
  "dae.darkvision": "Dark Vision",
  "dae.tremorsense": "Tremor Sense",
  "dae.truesight": "True Sight",
  "dae.weaponProf": "Weapon Prof.",
  "dae.armorProf": "Armor Prof",
  "dae.toolProf": "Tool Prof",
  "dae.spell0": "L0 Spell Slots",
  "dae.spell1": "L1 Spell Slots",
  "dae.spell2": "L2 Spell Slots",
  "dae.spell3": "L3 Spell Slots",
  "dae.spell4": "L4 Spell Slots",
  "dae.spell5": "L5 Spell Slots",
  "dae.spell6": "L6 Spell Slots",
  "dae.spell7": "L7 Spell Slots",
  "dae.spell8": "L8 Spell Slots",
  "dae.spell9": "L9 Spell Slots",
  "dae.pact": "Pact Magic Slots",
  "dae.Attuned": "Attuned",
  "dae.Active": "Enabled when equipped",
  "dae.Cursed": "Always enabled",
  "dae.Create": "Create Item",
  "dae.Edit": "Edit Item",
  "dae.Delete": "Delete Item",
  "dae.EffectTarget": "Effect Target",
  "dae.ActiveEffectName": "DAE",
  "dae.TransferEffects": "Transfer Effects",
  "dae.NonTransferEffects": "Non-transfer Effects",
  "dae.EffectMode": "Mode",
  "dae.EffectValue": "Value",
  "dae.label": "Label",
  "dae.Title": "Effects",
  "dae.Add": "Add",
  "dae.UpdateEffect": "Update Effect",
  "dae.ItemEffectSelection": "Item Effect Selection",
  "dae.noeffect": "Your character does not have an effect name",
  "dae.enabled": "Enabled",
  "dae.disabled": "Disabled",
  "dae.suppressed": "Suppressed",
  "dae.tool_proficiency": "Tool Proficiency",
  "dae.notTargetItem": "This item does not have targets specified",
  "dae.ConsumeCharge.Name": "Consume Charge On Passive Activation",
  "dae.ConsumeCharge.Hint": "When activating a passive effect via togglePassiveEffect or chat status card only activate if the item has charges and consume a charge",
  "dae.noCharges": " not activated no charges left",
  "dae.noSelection": "No Token/Actor selected",
  "dae.category": "Category",
  "dae.abilities": "Abilities",
  "dae.attributes": "Attributes",
  "dae.bonuses": "Bonuses",
  "dae.resources": "Resources",
  "dae.currency": "Currency",
  "dae.details": "Details",
  "dae.flags": "Flags",
  "dae.skills": "Skills",
  "dae.spells": "Spells",
  "dae.traits": "Traits",
  "dae.min": "Min",
  "dae.mod": "Modifier",
  "dae.total": "Total",
  "dae.xp": "Exp Pts",
  "dae.cp": "Copper",
  "dae.sp": "Silver",
  "dae.ep": "Electrum",
  "dae.gp": "Gold",
  "dae.pp": "Platinum",
  "dae.initiativeHalfProf": "Init Half Prof",
  "dae.check_all": "All Abl Checks",
  "dae.spelldc": "Spell DC",
  "dae.spelllevel": "Spell Level",
  "dae.death": "Death Save",
  "dae.advantage": "Advantage",
  "dae.exhaustion": "Exhaustion",
  "dae.temp": "Temp HP",
  "dae.tempmax": "Temp HP Max",
  "dae.inspiration": "Inspiration",
  "dae.special": "Special",
  "dae.speed": "Speed",
  "dae.spellcasting": "Spell Casting",
  "dae.All-Attacks": "All Attack Bonuses",
  "dae.All-Damage": "All Damage Bonuses",
  "dae.skill": "Skill",
  "dae.spell": "Spell",
  "dae.weapon": "Weapon",
  "dae.dc": "DC",
  "dae.passive": "Passive",
  "dae.custom": "Custom",
  "dae.all": "All",
  "dae.ActiveItemSelect": "Active Effect Items",
  "dae.chooseitem": "Select Item",
  "dae.itemname": "Item",
  "dae.applyeffect": "Apply to targets",
  "dae.unapplyeffect": "Remove from targets",
  "dae.gm-notes": "GMNotes",
  "dae.notes": "Notes",
  "dae.playersCanSeeEffects.Name": "Allow players to see details of effects",
  "dae.playersCanSeeEffects.Hint": "If off do not show players the item effects tab or detailed effects summary for passive items. TRUSTED Players can edit effects",
  "dae.tokenEffects.Name": "Enable Token Effects",
  "dae.tokenEffects.Hint": "Allows effects that target a specific token, e.g. invisible, blind (experimental feature)",
  "dae.macro": "Macro",
  "dae.macroRepeat": "Macro Repeat",
  "dae.specialDuration": "Special Duration",
  "dae.execute": "Execute",
  "dae.GM": "GM",
  "dae.local": "Local",
  "dae.actorUpdate": "Actor Update",
  "dae.itemMacro": "Item Macro",
  "dae.override": "Override",
  "dae.forceCritical": "Critical Damage",
  "dae.attackAdvantage": "Attack Advantage",
  "dae.conditions": "Condition",
  "dae.calculateArmor.Name": "Auto Calculate armor class",
  "dae.calculateArmor.Hint": "If true dynamic effects will auto calculate AC from armor/shields in the inventory. Other items can still modify AC",
  "dae.applyBaseAC.Name": "Auto calc base AC",
  "dae.applyBaseAC.Hint": "If set characters (not NPCs) will get their base AC set to 10 + dex.mod",
  "dae.applyingEffects": "Applying effects",
  "dae.removingEffects": "Removing effects",
  "dae.tokenMagic": "TokenMagic",
  "dae.transfer.Name": "Apply Effect to Actor",
  "dae.transfer.Hint": "Enabled means the effect is applied to the owner of the item when the item is equipped. Disable if you want the effect to apply to a target when the item is used",
  "dae.effectName": "Effect Name",
  "dae.readOnly": "READ ONLY EFFECT",
  "dae.legact": "Legendary Actions",
  "dae.legres": "Legendary Resistance",
  "dae.encumbrance": "Encumbrance",
  "dae.useAbilitySave.Name": "Use ability save field when rolling ability saves",
  "dae.useAbilitySave.Hint": "DND5e default uses only the ability modifier, enabling this option means rolling saves will use the save field and can be modified via DAE",
  "dae.Debug.Name": "Amount of debug to show",
  "dae.Debug.Hint": "Display more debug to console according to setting none < warning < debug < all",
  "dae.summaryFilter": "Effect Summary",
  "dae.enabledFilter": "Enabled Effects",
  "dae.temporaryFilter": "Timed effects",
  "dae.Priority": "Priority",
  "dae.Stackable": "Stackable",
  "dae.EffectSheetLabel": "DAE Active Effect Sheet",
  "dae.confirm": "Confirmation Dialog",
  "dae.sure": "Are you sure?",
  "dae.dae": "DAE",
  "dae.movement": "Movement",
  "dae.burrow": "Burrow",
  "dae.climb": "Climb",
  "dae.hover": "Hover",
  "dae.fly": "Fly",
  "dae.swim": "Swim",
  "dae.units": "Units",
  "dae.walk": "Walk",
  "dae.diamondSoul": "Diamond Soul",
  "dae.noGM": "No GM Client connected",
  "dae.expireRealTime.Name": "Expire timed effects in real time",
  "dae.expireRealTime.Hint": "If enabled and about-time/times-up are not installed timed effects will expire in real time.",
  "dae.isAttacked": "Is Attacked: Expires if the character is attacked",
  "dae.isMoved": "Moved: expires when the token is moved",
  "dae.isDamaged": "is Damaged: Expires if the character is damaged",
  "dae.isHealed": "is Healed: expires if the character is healed",
  "dae.ZeroHP": "Zero HP: expires if the character reaches 0 HP",
  "dae.isHit": "is Hit: Expires if the character is hit by any weapon/spell attack even if the weapon/spell does not deal damage",
  "dae.isHitCritical": "is Hit Critical: Expires if the character is hit by a critical weapon/spell attack",
  "dae.isRollBase": "Expires if the character rolls: ",
  "dae.isSaveDetail": "saving throw",
  "dae.isCheckDetail": "ability check",
  "dae.isSkillDetail": "skill check",
  "dae.isConcentrationSave": "Concentration saving throw",
  "dae.isInitiativeDetail": "initiative",
  "dae.1Action": "1 Action: Expires on the next action (item roll) of the character",
  "dae.Bonus Action": "Expires on the next items use has an activation type Bonus Action",
  "dae.Reaction": "Expires on the next items use which has an activation type Reaction",
  "dae.Turn Action": "Expires on the next items use which is of activation type Action",
  "dae.1Attack": "1 Attack: Expires on the next {type} by the character",
  "dae.1Spell": "1 Spell: Expires on the next spell cast (ANY spell) by the character",
  "dae.1Reaction": "1 Reaction: Expires after the attack that triggered the reaction is complete",
  "dae.1Hit": "1 Hit: Expires on the next {type} hit by the character",
  "dae.1Critical": "1 Critical: Expires on the next critical hit by the character",
  "dae.1Fumble": "1 Fumble: Expires on the next fumble by the character",
  "dae.DamageDealt": "Damage dealt: Expires when the character deals damage",
  "dae.turnStart": "Turn Start: Expires at the start of the target's next turn (in combat)",
  "dae.turnStartSource": "Turn Start: Expires at the start of the source actor's next turn (in combat)",
  "dae.turnEnd": "Turn End: Expires at the end of the target's next turn (in combat)",
  "dae.turnEndSource": "Turn End: Expires at the end of the source actor's next turn (in combat)",
  "dae.startEveryTurn": "Start of each turn: Run effect macros at the start of the characters turn",
  "dae.startEndEveryTurn": "Start and End of each turn: Run effect macros at the start of the characters turn",
  "dae.startEveryTurnAny": "Start of each turn: Run effect macros at the start of the characters turn even if the effect is disabled",
  "dae.startEndEveryTurnAny": "Start and end of each turn: Run effect macros at the start and end of the characters turn even if the effect is disabled",
  "dae.endEveryTurn": "End of each turn: Run effect macros at the end of the characters turn",
  "dae.endEveryTurnAny": "End of each turn: Run effect macros at the end of the characters turn even if the effect is disabled",
  "dae.ConditionalVisibility": "Conditional Visibility",
  "dae.ConditionalVisibilityVision": "CV Vision",
  "dae.noDupDamageMacro.Name": "No Duplicate Damage macros",
  "dae.noDupDamageMacro.Hint": "If checked duplicate Damage Macros will be ignored",
  "dae.DisableEffects.Name": "Disable all active effect processing",
  "dae.DisableEffects.Hint": "If set no active effects will be applied to characters. Useful if you want to change character values that are modified by active effects",
  "dae.HandleEquip.Name": "Handle Equip/Unequip item active effects",
  "dae.HandleEquip.Hint": "If set DAE will handle equip/unequip enabling/disabling active effects and toggling active will toggle equip/unequip",
  "dae.DAETitleBar.Name": "DAE Title Bar",
  "dae.DAETitleBar.Hint": "Display DAE effect editor button in Title Bar",
  "dae.DIMETitleBar.Name": "DIME Title Bar",
  "dae.DIMETitleBar.Hint": "Display DAE Item Macro Editor in Title Bar",
  "dae.DAEColorTitleBar.Name": "DAE Colorful Title Bar",
  "dae.DAEColorTitleBar.Hint": "Apply a color to the DAE effect editor button/DIME button, if any effects/item macros are present in the document (Needs DAE Title Bar checked).",
  "dae.DAENoTitleText.Name": " Just Icon",
  "dae.DAENoTitleText.Hint": " Only display the wrench icon in the Title Bar otherwise icon + DAE",
  "dae.StatusEffect": "Status Effect",
  "dae.ShowDeprecation.Name": "Show Deprecation Errors",
  "dae.ShowDeprecation.Hint": "Show Deprecation Errors in console",
  "dae.CE": "Convenient Effects",
  "dae.CUB": "Combat Utility Belt",
  "dae.ShowInline.Name": "Display results of inline rolls",
  "dae.ShowInline.Hint": "Effects with an inline roll will display the roll results if set",
  "dae.StackableOptions": {
    "noneName": "Effects do not stack by effect name and effect origin",
    "noneNameOnly": "Effects do not stack by effect name",
    "none": "Effects do not stack by effect origin",
    "multi": "Stacking effects apply the effect multiple times",
    "count": "each stack increase stack count by 1",
    "countDeleteDecrement": "apply increase stacks by 1, delete decrease stacks by 1, removed on 0 stacks"
  },
  "dae.SW5EHint": "Note For Translators - The following strings are ONLY required for the SW5E system",
  "dae.SW5E": "sw5e",
  "dae.force": "Force",
  "dae.tech": "Tech",
  "dae.known": "Powers Known",
  "dae.points": "Points",
  "dae.powers": "Powers",
  "dae.power": "Power",
  "dae.power0": "L0 Power Slots",
  "dae.power1": "L1 Power Slots",
  "dae.power2": "L2 Power Slots",
  "dae.power3": "L3 Power Slots",
  "dae.power4": "L4 Power Slots",
  "dae.power5": "L5 Power Slots",
  "dae.power6": "L6 Power Slots",
  "dae.power7": "L7 Power Slots",
  "dae.power8": "L8 Power Slots",
  "dae.power9": "L9 Power Slots",
  "dae.mpak": "Melee Power",
  "dae.rpak": "Ranged Power",
  "dae.gc": "Credits",
  "dae.species": "Species",
  "dae.forceDarkDC": "Dark Force Power DC",
  "dae.forceLightDC": "Light Force Power DC",
  "dae.forceUnivDC": "Universal Force Power DC",
  "dae.techDC": "Tech Power DC",
  "dae.fmax": "Force Max",
  "dae.fvalue": "Force Value",
  "dae.foverride": "Force Override",
  "dae.tmax": "Tech Max",
  "dae.tvalue": "Tech Value",
  "dae.toverride": "Tech Override",
  "dae.lor": "Lore",
  "dae.pil": "Piloting",
  "dae.tec": "Technology",
  "dae.powerForceLevel": "Force Power Level",
  "dae.forceToHud.Name": "Force display on token",
  "dae.forceToHud.Hint": "If non empty set the icon for the effect will be displayed on the token regardless of duration",
  "dae.DurationExpression": "Roll expression in seconds for the effect duration",
  "dae.not-reflected": "Item Effect Saved. These changes will not be reflected in the originally transferred Effect.",
  "dae.not-transferred": "Item Effect Saved. Setting an owned item's effect to Transfer will not automatically transfer the Effect.",
  "dae.ATLHint": "Note for translators these are only required for Active Token Lighting",
  "dae.ATL": "ATL",
  "dae.dimLight": "Dim Light",
  "dae.brightLight": "Bright Light",
  "dae.light": "Light",
  "dae.bright": "Bright",
  "dae.dim": "Dim",
  "dae.color": "Light Color",
  "dae.animation": "Animation",
  "dae.alpha": "ALpha",
  "dae.angle": "Angle",
  "dae.dimSight": "Dim Sight",
  "dae.brightSight": "Bright Sight",
  "dae.sightAngle": "Sight Angle",
  "dae.lightColor": "Light Color",
  "dae.lightAnimation": "Light Animation",
  "dae.lightAlpha": "Light ALpha",
  "dae.lightAngle": "Light Angle",
  "dae.DAEUntestedSystems.Name": "Load DAE for untested game systems",
  "dae.DAEUntestedSystems.Hint": "If checked DAE will load for any system not marked compatible. If unchecked DAE will only load for systems marked compatible. Requires reload",
  "dae.SelfTarget.Name": "Apply to self when item applies target effects",
  "dae.SelfTarget.Hint": "Effect is applied to the user of the item, not the targets if the item is applying effects to targets",
  "dae.SelfTargetAlways.Name": "Apply to self when item is rolled",
  "dae.SelfTargetAlways.Hint": "Effect is applied to the user of the item, not the targets whenever the item is rolled",
  "dae.ShowIcon.Name": "Always Show Effect Icon",
  "dae.ShowIcon.Hint": "Display the effect Icon on the token and combat display",
  "dae.DontApply.Name": "Don't apply the effect",
  "dae.DontApply.Hint": "When Dae (and midi) applies active effects, skip this one",
  "dae.DIMEditor.Name": "DIME",
  "dae.IncapacitatedDisabled": "Effect disabled if actor incapacitated",
  "dae.DIMESyncItemacro.Name": "Sync DIME and Itemacro",
  "dae.DIMESyncItemacro.Hint": "Checked means the DIME macro and Itemacro macro will be kept in sync - you can edit with either. Uncheck DIME editor will take priority.",
  "dae.halfHealthEffectLabel": "Half Health",
  "dae.DAEAddHalfHealthEffect.Name": "Add Half Health Effect",
  "dae.DAEAddHalfHealthEffect.Hint": "Add a half health status effect to set the actor's max hit points to half its normal max",
  "dae.TabChanges": "Changes",
  "dae.DisableCondition": "An expression which if true will disable the effect",
  "dae.EnableCondition": "An expression which if false will remove the effect from the actor",
  "dae.ConditionalEffectsItem": "DAEConditionalEffects",
  "dae.IconTint": "Icon Tint",
  "dae.IconOverlay.Name": "Icon Overlay",
  "dae.IconOverlay.Hint": "Display the effect status icon as an overlay",
  "dae.DependentConditions.Name": "Dependent Conditions",
  "dae.DependentConditions.Hint": "Status effects (poisoned/paralysed) will also add dependent conditions like incapacitated.",
  "__Comment__": "The following strings are for the DAE system. Translation is optional",
  "dae.fieldData": {
    "fieldCategories.All": "All",
    "fieldCategories.D&D5E": "D&D5E",
    "fieldCategories.Macros": "Macros",
    "fieldCategories.MidiQOL": "MidiQOL",
    "fieldCategories.SystemAbilities": "System: Abilities",
    "fieldCategories.SystemSkills": "System: Skills",
    "fieldCategories.SystemAttributes": "System: Attributes",
    "fieldCategories.SystemBonuses": "System: Bonuses",
    "fieldCategories.SystemTraits": "System: Traits",
    "fieldCategories.Other": "Other",
    "fieldCategories.SystemResources": "System: Resources",
    "fieldCategories.SystemCurrency": "System: Currency",
    "fieldCategories.SystemDetails": "System: Details",
    "fieldCategories.SystemFlags": "System: Flags"
  },
  "dae.D&D5E.fieldData": {
    "flags.dnd5e.DamageBonusMacro": {
      "name": "Bonus Damage Macros",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.diamondSoul": {
      "name": "Diamond Soul",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.elvenAccuracy": {
      "name": "Elven Accuracy",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.halflingLucky": {
      "name": "Halfling Lucky",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.initiativeAdv": {
      "name": "Advantage on Initiative",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.initiativeAlert": {
      "name": "Alert Feat",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.initiativeDisadv": {
      "name": "Disadvantage on Initiative",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.initiativeHalfProf": {
      "name": "",
      "description": ""
    },
    "flags.dnd5e.initiativeHalfProficiency": {
      "name": "Half Proficiency for Initiative",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.jackOfAllTrades": {
      "name": "Jack of All Trades",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.meleeCriticalDamageDice": {
      "name": "Melee Critical Damage Dice",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.observantFeat": {
      "name": "Observant Feat",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.powerfulBuild": {
      "name": "Powerful Build",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.reliableTalent": {
      "name": "Reliable Talent",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.remarkableAthlete": {
      "name": "Remarkable Athlete",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.spellCriticalThreshold": {
      "name": "Spell Critical Hit Threshold",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.spellSniper": {
      "name": "Spell Sniper",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.tavernBrawlerFeat": {
      "name": "Tavern Brawler Feat",
      "description": "See \"Special Traits\" for details."
    },
    "flags.dnd5e.weaponCriticalThreshold": {
      "name": "Weapon Critical Hit Threshold",
      "description": "See \"Special Traits\" for details."
    }
  },
  "dae.Macros.fieldData": {
    "macro.actorUpdate": {
      "name": "",
      "description": ""
    },
    "macro.CE": {
      "name": "",
      "description": ""
    },
    "macro.CLT": {
      "name": "",
      "description": ""
    },
    "macro.createItem": {
      "name": "",
      "description": ""
    },
    "macro.createItemRunMacro": {
      "name": "",
      "description": ""
    },
    "macro.CUB": {
      "name": "",
      "description": ""
    },
    "macro.execute": {
      "name": "",
      "description": ""
    },
    "macro.execute.GM": {
      "name": "",
      "description": ""
    },
    "macro.execute.local": {
      "name": "",
      "description": ""
    },
    "macro.itemMacro": {
      "name": "",
      "description": ""
    },
    "macro.itemMacro.GM": {
      "name": "",
      "description": ""
    },
    "macro.itemMacro.local": {
      "name": "",
      "description": ""
    },
    "macro.StatusEffect": {
      "name": "",
      "description": ""
    }
  },
  "dae.SystemAbilities.fieldData": {
    "system.abilities.cha.bonuses.check": {
      "name": "Charisma Check Bonus",
      "description": ""
    },
    "system.abilities.cha.bonuses.save": {
      "name": "Charisma Save Bonus",
      "description": ""
    },
    "system.abilities.cha.dc": {
      "name": "Charisma Save DC",
      "description": ""
    },
    "system.abilities.cha.max": {
      "name": "Charisma Max Score",
      "description": ""
    },
    "system.abilities.cha.mod": {
      "name": "Charisma Mod",
      "description": ""
    },
    "system.abilities.cha.proficient": {
      "name": "Charisma Save Proficiency",
      "description": "0: Not Proficient. 1: Proficient. 2: Expertise. 0.5: Half Proficient."
    },
    "system.abilities.cha.save": {
      "name": "Charisma Save Mod",
      "description": ""
    },
    "system.abilities.cha.value": {
      "name": "Charisma Score",
      "description": ""
    },
    "system.abilities.con.bonuses.check": {
      "name": "Constitution Check Bonus",
      "description": ""
    },
    "system.abilities.con.bonuses.save": {
      "name": "Constitution Save Bonus",
      "description": ""
    },
    "system.abilities.con.dc": {
      "name": "Constitution Save DC",
      "description": ""
    },
    "system.abilities.con.max": {
      "name": "Constitution Max Score",
      "description": ""
    },
    "system.abilities.con.mod": {
      "name": "Constitution Mod",
      "description": ""
    },
    "system.abilities.con.proficient": {
      "name": "Constitution Save Proficiency",
      "description": "0: Not Proficient. 1: Proficient. 2: Expertise. 0.5: Half Proficient."
    },
    "system.abilities.con.save": {
      "name": "Constitution Save Mod",
      "description": ""
    },
    "system.abilities.con.value": {
      "name": "Constitution Score",
      "description": ""
    },
    "system.abilities.dex.bonuses.check": {
      "name": "Dexterity Check Bonus",
      "description": ""
    },
    "system.abilities.dex.bonuses.save": {
      "name": "Dexterity Save Bonus",
      "description": ""
    },
    "system.abilities.dex.dc": {
      "name": "Dexterity Save DC",
      "description": ""
    },
    "system.abilities.dex.max": {
      "name": "Dexterity Max Score",
      "description": ""
    },
    "system.abilities.dex.mod": {
      "name": "Dexterity Mod",
      "description": ""
    },
    "system.abilities.dex.proficient": {
      "name": "Dexterity Save Proficiency",
      "description": "0: Not Proficient. 1: Proficient. 2: Expertise. 0.5: Half Proficient."
    },
    "system.abilities.dex.save": {
      "name": "Dexterity Save Mod",
      "description": ""
    },
    "system.abilities.dex.value": {
      "name": "Dexterity Score",
      "description": ""
    },
    "system.abilities.int.bonuses.check": {
      "name": "Intelligence Check Bonus",
      "description": ""
    },
    "system.abilities.int.bonuses.save": {
      "name": "Intelligence Save Bonus",
      "description": ""
    },
    "system.abilities.int.dc": {
      "name": "Intelligence Save DC",
      "description": ""
    },
    "system.abilities.int.max": {
      "name": "Intelligence Max Score",
      "description": ""
    },
    "system.abilities.int.mod": {
      "name": "Intelligence Mod",
      "description": ""
    },
    "system.abilities.int.proficient": {
      "name": "Intelligence Save Proficiency",
      "description": "0: Not Proficient. 1: Proficient. 2: Expertise. 0.5: Half Proficient."
    },
    "system.abilities.int.save": {
      "name": "Intelligence Save Mod",
      "description": ""
    },
    "system.abilities.int.value": {
      "name": "Intelligence Score",
      "description": ""
    },
    "system.abilities.str.bonuses.check": {
      "name": "Strength Check Bonus",
      "description": ""
    },
    "system.abilities.str.bonuses.save": {
      "name": "Strength Save Bonus",
      "description": ""
    },
    "system.abilities.str.dc": {
      "name": "Strength Save DC",
      "description": ""
    },
    "system.abilities.str.max": {
      "name": "Strength Max Score",
      "description": ""
    },
    "system.abilities.str.mod": {
      "name": "Strength Mod",
      "description": ""
    },
    "system.abilities.str.proficient": {
      "name": "Strength Save Proficiency",
      "description": "0: Not Proficient. 1: Proficient. 2: Expertise. 0.5: Half Proficient."
    },
    "system.abilities.str.save": {
      "name": "Strength Save Mod",
      "description": ""
    },
    "system.abilities.str.value": {
      "name": "Strength Score",
      "description": ""
    },
    "system.abilities.wis.bonuses.check": {
      "name": "Wisdom Check Bonus",
      "description": ""
    },
    "system.abilities.wis.bonuses.save": {
      "name": "Wisdom Save Bonus",
      "description": ""
    },
    "system.abilities.wis.dc": {
      "name": "Wisdom Save DC",
      "description": ""
    },
    "system.abilities.wis.max": {
      "name": "Wisdom Max Score",
      "description": ""
    },
    "system.abilities.wis.mod": {
      "name": "Wisdom Mod",
      "description": ""
    },
    "system.abilities.wis.proficient": {
      "name": "Wisdom Save Proficiency",
      "description": "0: Not Proficient. 1: Proficient. 2: Expertise. 0.5: Half Proficient."
    },
    "system.abilities.wis.save": {
      "name": "Wisdom Save Mod",
      "description": ""
    },
    "system.abilities.wis.value": {
      "name": "Wisdom Score",
      "description": ""
    }
  },
  "dae.SystemSkills.fieldData": {
    "system.skills.acr.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.acr.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.acr.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.acr.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.acr.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.acr.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.acr.value": {
      "name": "",
      "description": ""
    },
    "system.skills.ani.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.ani.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.ani.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.ani.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.ani.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.ani.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.ani.value": {
      "name": "",
      "description": ""
    },
    "system.skills.arc.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.arc.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.arc.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.arc.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.arc.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.arc.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.arc.value": {
      "name": "",
      "description": ""
    },
    "system.skills.ath.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.ath.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.ath.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.ath.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.ath.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.ath.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.ath.value": {
      "name": "",
      "description": ""
    },
    "system.skills.dec.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.dec.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.dec.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.dec.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.dec.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.dec.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.dec.value": {
      "name": "",
      "description": ""
    },
    "system.skills.his.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.his.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.his.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.his.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.his.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.his.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.his.value": {
      "name": "",
      "description": ""
    },
    "system.skills.ins.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.ins.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.ins.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.ins.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.ins.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.ins.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.ins.value": {
      "name": "",
      "description": ""
    },
    "system.skills.inv.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.inv.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.inv.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.inv.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.inv.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.inv.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.inv.value": {
      "name": "",
      "description": ""
    },
    "system.skills.itm.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.itm.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.itm.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.itm.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.itm.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.itm.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.itm.value": {
      "name": "",
      "description": ""
    },
    "system.skills.med.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.med.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.med.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.med.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.med.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.med.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.med.value": {
      "name": "",
      "description": ""
    },
    "system.skills.nat.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.nat.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.nat.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.nat.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.nat.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.nat.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.nat.value": {
      "name": "",
      "description": ""
    },
    "system.skills.per.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.per.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.per.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.per.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.per.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.per.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.per.value": {
      "name": "",
      "description": ""
    },
    "system.skills.prc.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.prc.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.prc.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.prc.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.prc.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.prc.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.prc.value": {
      "name": "",
      "description": ""
    },
    "system.skills.prf.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.prf.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.prf.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.prf.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.prf.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.prf.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.prf.value": {
      "name": "",
      "description": ""
    },
    "system.skills.rel.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.rel.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.rel.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.rel.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.rel.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.rel.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.rel.value": {
      "name": "",
      "description": ""
    },
    "system.skills.slt.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.slt.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.slt.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.slt.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.slt.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.slt.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.slt.value": {
      "name": "",
      "description": ""
    },
    "system.skills.ste.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.ste.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.ste.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.ste.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.ste.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.ste.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.ste.value": {
      "name": "",
      "description": ""
    },
    "system.skills.sur.ability": {
      "name": "",
      "description": ""
    },
    "system.skills.sur.bonuses.check": {
      "name": "",
      "description": ""
    },
    "system.skills.sur.bonuses.passive": {
      "name": "",
      "description": ""
    },
    "system.skills.sur.roll.max": {
      "name": "",
      "description": ""
    },
    "system.skills.sur.roll.min": {
      "name": "",
      "description": ""
    },
    "system.skills.sur.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.skills.sur.value": {
      "name": "",
      "description": ""
    }
  },
  "dae.SystemAttributes.fieldData": {
    "system.attributes.ac.AR": {
      "name": "",
      "description": ""
    },
    "system.attributes.ac.armor": {
      "name": "",
      "description": "AC armor bonus (usually provided only via equipped armor item - will only have an effect if not wearing armor)."
    },
    "system.attributes.ac.base": {
      "name": "",
      "description": "Deprecated derived field - do not use."
    },
    "system.attributes.ac.bonus": {
      "name": "",
      "description": "Numerical bonus to AC."
    },
    "system.attributes.ac.calc": {
      "name": "",
      "description": "AC calculation method."
    },
    "system.attributes.ac.cover": {
      "name": "",
      "description": "AC cover bonus (usually provided only via cover status effects)."
    },
    "system.attributes.ac.EC": {
      "name": "",
      "description": ""
    },
    "system.attributes.ac.flat": {
      "name": "",
      "description": "Flat AC (requires system.attributes.ac.calc to be \"flat\")."
    },
    "system.attributes.ac.formula": {
      "name": "",
      "description": "AC calculation formula (requires system.attributes.ac.calc to be \"custom\")."
    },
    "system.attributes.ac.min": {
      "name": "",
      "description": "Minimum AC value (if calculated lower, will upgrade to this number)."
    },
    "system.attributes.ac.shield": {
      "name": "",
      "description": "AC shield bonus (usually provided only via equipped shield item)."
    },
    "system.attributes.ac.value": {
      "name": "",
      "description": "Use system.attributes.ac.calc as \"flat\" and system.attributes.ac.flat as your desired value instead if overriding ac.bonus if adding."
    },
    "system.attributes.attunement.max": {
      "name": "",
      "description": ""
    },
    "system.attributes.concentration.ability": {
      "name": "",
      "description": ""
    },
    "system.attributes.concentration.bonuses.save": {
      "name": "",
      "description": ""
    },
    "system.attributes.concentration.limit": {
      "name": "",
      "description": ""
    },
    "system.attributes.concentration.roll.max": {
      "name": "",
      "description": ""
    },
    "system.attributes.concentration.roll.min": {
      "name": "",
      "description": ""
    },
    "system.attributes.concentration.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.attributes.death.ability": {
      "name": "",
      "description": ""
    },
    "system.attributes.death.failure": {
      "name": "",
      "description": ""
    },
    "system.attributes.death.roll.max": {
      "name": "",
      "description": ""
    },
    "system.attributes.death.roll.min": {
      "name": "",
      "description": ""
    },
    "system.attributes.death.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.attributes.death.success": {
      "name": "",
      "description": ""
    },
    "system.attributes.encumbrance.bonuses.encumbered": {
      "name": "",
      "description": ""
    },
    "system.attributes.encumbrance.bonuses.heavilyEncumbered": {
      "name": "",
      "description": ""
    },
    "system.attributes.encumbrance.bonuses.maximum": {
      "name": "",
      "description": ""
    },
    "system.attributes.encumbrance.bonuses.overall": {
      "name": "",
      "description": ""
    },
    "system.attributes.encumbrance.multipliers.encumbered": {
      "name": "",
      "description": ""
    },
    "system.attributes.encumbrance.multipliers.heavilyEncumbered": {
      "name": "",
      "description": ""
    },
    "system.attributes.encumbrance.multipliers.maximum": {
      "name": "",
      "description": ""
    },
    "system.attributes.encumbrance.multipliers.overall": {
      "name": "",
      "description": ""
    },
    "system.attributes.exhaustion": {
      "name": "",
      "description": ""
    },
    "system.attributes.hd.max": {
      "name": "",
      "description": ""
    },
    "system.attributes.hp.bonuses.level": {
      "name": "HP Bonus Per Level",
      "description": "Bonus to HP applied for each character level (only works for classed actors)."
    },
    "system.attributes.hp.bonuses.overall": {
      "name": "HP Overall Bonus",
      "description": "Bonus to HP (only works for classed actors)."
    },
    "system.attributes.hp.max": {
      "name": "Max HP",
      "description": "This should not be modified on an actor with a class - use one of the .bonuses or .tempmax instead."
    },
    "system.attributes.hp.temp": {
      "name": "Temp HP",
      "description": "This should never be modified in an active effect - apply temphp damage instead."
    },
    "system.attributes.hp.tempmax": {
      "name": "Temporary Max HP",
      "description": "Temporary adjustment to max HP."
    },
    "system.attributes.hp.value": {
      "name": "Current HP",
      "description": "This should never be modified in an active effect - apply damage instead."
    },
    "system.attributes.init.ability": {
      "name": "",
      "description": ""
    },
    "system.attributes.init.bonus": {
      "name": "",
      "description": ""
    },
    "system.attributes.init.roll.max": {
      "name": "",
      "description": ""
    },
    "system.attributes.init.roll.min": {
      "name": "",
      "description": ""
    },
    "system.attributes.init.roll.mode": {
      "name": "",
      "description": ""
    },
    "system.attributes.inspiration": {
      "name": "Inspiration",
      "description": ""
    },
    "system.attributes.movement.all": {
      "name": "",
      "description": ""
    },
    "system.attributes.movement.burrow": {
      "name": "",
      "description": ""
    },
    "system.attributes.movement.climb": {
      "name": "",
      "description": ""
    },
    "system.attributes.movement.fly": {
      "name": "",
      "description": ""
    },
    "system.attributes.movement.hover": {
      "name": "",
      "description": ""
    },
    "system.attributes.movement.swim": {
      "name": "",
      "description": ""
    },
    "system.attributes.movement.units": {
      "name": "",
      "description": ""
    },
    "system.attributes.movement.walk": {
      "name": "",
      "description": ""
    },
    "system.attributes.prof": {
      "name": "",
      "description": ""
    },
    "system.attributes.senses.blindsight": {
      "name": "",
      "description": ""
    },
    "system.attributes.senses.darkvision": {
      "name": "",
      "description": ""
    },
    "system.attributes.senses.special": {
      "name": "",
      "description": ""
    },
    "system.attributes.senses.tremorsense": {
      "name": "",
      "description": ""
    },
    "system.attributes.senses.truesight": {
      "name": "",
      "description": ""
    },
    "system.attributes.senses.units": {
      "name": "",
      "description": ""
    },
    "system.attributes.spellcasting": {
      "name": "",
      "description": ""
    }
  },
  "dae.SystemBonuses.fieldData": {
    "system.bonuses.abil.damage": {
      "name": "",
      "description": ""
    },
    "system.bonuses.abilities.check": {
      "name": "",
      "description": "Bonus to all ability checks."
    },
    "system.bonuses.abilities.save": {
      "name": "",
      "description": "Bonus to all ability saves."
    },
    "system.bonuses.abilities.skill": {
      "name": "",
      "description": "Bonus to all skill checks."
    },
    "system.bonuses.All-Attacks": {
      "name": "",
      "description": "Bonus to all attack rolls."
    },
    "system.bonuses.All-Damage": {
      "name": "",
      "description": "Bonus to all damage rolls."
    },
    "system.bonuses.check.damage": {
      "name": "",
      "description": "Bonus to all Check-activity damage rolls."
    },
    "system.bonuses.heal.attack": {
      "name": "",
      "description": ""
    },
    "system.bonuses.heal.damage": {
      "name": "",
      "description": "Bonus to all Heal-activity damage rolls."
    },
    "system.bonuses.msak.attack": {
      "name": "",
      "description": "Bonus to all \"melee spell attack\" attack rolls."
    },
    "system.bonuses.msak.damage": {
      "name": "",
      "description": "Bonus to all \"melee spell attack\" damage rolls."
    },
    "system.bonuses.mwak.attack": {
      "name": "",
      "description": "Bonus to all \"melee weapon attack\" attack rolls."
    },
    "system.bonuses.mwak.damage": {
      "name": "",
      "description": "Bonus to all \"melee weapon attack\" damage rolls."
    },
    "system.bonuses.other.damage": {
      "name": "",
      "description": ""
    },
    "system.bonuses.rsak.attack": {
      "name": "",
      "description": "Bonus to all \"ranged spell attack\" attack rolls."
    },
    "system.bonuses.rsak.damage": {
      "name": "",
      "description": "Bonus to all \"ranged spell attack\" damage rolls."
    },
    "system.bonuses.rwak.attack": {
      "name": "",
      "description": "Bonus to all \"ranged weapon attack\" attack rolls."
    },
    "system.bonuses.rwak.damage": {
      "name": "",
      "description": "Bonus to all \"ranged weapon attack\" damage rolls."
    },
    "system.bonuses.save.damage": {
      "name": "",
      "description": "Bonus to all Save-activity damage rolls."
    },
    "system.bonuses.spell.all.damage": {
      "name": "",
      "description": "Bonus to all spell damage rolls."
    },
    "system.bonuses.spell.attack": {
      "name": "",
      "description": "Bonus to all spell attack rolls."
    },
    "system.bonuses.spell.damage": {
      "name": "",
      "description": "Bonus to all Attack-activity spell damage rolls."
    },
    "system.bonuses.spell.dc": {
      "name": "",
      "description": "Bonus to spell save DC."
    },
    "system.bonuses.util.damage": {
      "name": "",
      "description": ""
    },
    "system.bonuses.weapon.attack": {
      "name": "",
      "description": "Bonus to all weapon attack rolls."
    },
    "system.bonuses.weapon.damage": {
      "name": "",
      "description": "Bonus to all Attack-activity weapon damage rolls."
    }
  },
  "dae.SystemTraits.fieldData": {
    "system.traits.armorProf.all": {
      "name": "All Armor Proficiency",
      "description": ""
    },
    "system.traits.armorProf.custom": {
      "name": "Custom Armor Proficiency",
      "description": ""
    },
    "system.traits.armorProf.value": {
      "name": "Armor Proficiency Value",
      "description": ""
    },
    "system.traits.ci.all": {
      "name": "Immune to all conditions",
      "description": "Immune to all conditions."
    },
    "system.traits.ci.custom": {
      "name": "Custom Condition Immunity",
      "description": ""
    },
    "system.traits.ci.value": {
      "name": "Individual Condition Immunity",
      "description": "Use mode Add and choose condition immunity to add. -condition removes it."
    },
    "system.traits.da.all": {
      "name": "",
      "description": ""
    },
    "system.traits.da.custom": {
      "name": "",
      "description": ""
    },
    "system.traits.da.value": {
      "name": "",
      "description": ""
    },
    "system.traits.damageTypes.custom": {
      "name": "",
      "description": ""
    },
    "system.traits.damageTypes.value": {
      "name": "",
      "description": ""
    },
    "system.traits.di.all": {
      "name": "",
      "description": "Immune to all damage types."
    },
    "system.traits.di.bypasses": {
      "name": "",
      "description": "Item/weapon properties which bypass damage immunity."
    },
    "system.traits.di.custom": {
      "name": "",
      "description": ""
    },
    "system.traits.di.value": {
      "name": "",
      "description": "Use mode Add and choose type immunity to add. -type removes it."
    },
    "system.traits.dm.amount.acid": {
      "name": "",
      "description": "Damage Modification for Acid damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.bludgeoning": {
      "name": "",
      "description": "Damage Modification for Bludgeoning damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.cold": {
      "name": "",
      "description": "Damage Modification for Cold damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.fire": {
      "name": "",
      "description": "Damage Modification for Fire damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.force": {
      "name": "",
      "description": "Damage Modification for Force damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.healing": {
      "name": "",
      "description": "Damage Modification for Healing. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.lightning": {
      "name": "",
      "description": "Damage Modification for Lightning damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.midi-none": {
      "name": "",
      "description": ""
    },
    "system.traits.dm.amount.necrotic": {
      "name": "",
      "description": "Damage Modification for Necrotic damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.none": {
      "name": "",
      "description": ""
    },
    "system.traits.dm.amount.piercing": {
      "name": "",
      "description": "Damage Modification for Piercing damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.poison": {
      "name": "",
      "description": "Damage Modification for Poison damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.psychic": {
      "name": "",
      "description": "Damage Modification for Psychic damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.radiant": {
      "name": "",
      "description": "Damage Modification for Radiant damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.slashing": {
      "name": "",
      "description": "Damage Modification for Slashing damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.temphp": {
      "name": "",
      "description": "Damage Modification for Temphp healing. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.amount.thunder": {
      "name": "",
      "description": "Damage Modification for Thunder damage. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.bypasses": {
      "name": "",
      "description": "Item/weapon properties which bypass damage modification."
    },
    "system.traits.dm.midi.abil": {
      "name": "",
      "description": ""
    },
    "system.traits.dm.midi.all": {
      "name": "",
      "description": "Damage Modification for all damage types. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.midi.ench": {
      "name": "",
      "description": ""
    },
    "system.traits.dm.midi.heal": {
      "name": "",
      "description": "Damage Modification for Heal activities. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.midi.msak": {
      "name": "",
      "description": "Damage Modification for melee spell attacks. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.midi.mwak": {
      "name": "",
      "description": "Damage Modification for melee weapon attacks. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.midi.other": {
      "name": "",
      "description": ""
    },
    "system.traits.dm.midi.rsak": {
      "name": "",
      "description": "Damage Modification for ranged spell attacks. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.midi.rwak": {
      "name": "",
      "description": "Damage Modification for ranged weapon attacks. Positive numbers mean additional damage taken, negative mean reduced damage taken."
    },
    "system.traits.dm.midi.save": {
      "name": "",
      "description": "Damage Modification for Save activities. Positive numbers mean additional damage taken, negative mean reduced damage taken"
    },
    "system.traits.dm.midi.summ": {
      "name": "",
      "description": ""
    },
    "system.traits.dm.midi.util": {
      "name": "",
      "description": ""
    },
    "system.traits.dr.all": {
      "name": "",
      "description": "Damage Resistance to all damage types."
    },
    "system.traits.dr.bypasses": {
      "name": "",
      "description": "Item/weapon properties which bypass damage reduction."
    },
    "system.traits.dr.custom": {
      "name": "",
      "description": ""
    },
    "system.traits.dr.value": {
      "name": "",
      "description": "Use mode Add and choose type reduction to add. -type removes it."
    },
    "system.traits.dv.all": {
      "name": "",
      "description": "Damage Vulnerability to all damage types."
    },
    "system.traits.dv.bypasses": {
      "name": "",
      "description": "Item/weapon properties which bypass damage vulnerability."
    },
    "system.traits.dv.custom": {
      "name": "",
      "description": ""
    },
    "system.traits.dv.value": {
      "name": "",
      "description": "Use mode Add and choose type vulnerability to add. -type removes it."
    },
    "system.traits.languages.all": {
      "name": "",
      "description": ""
    },
    "system.traits.languages.custom": {
      "name": "",
      "description": ""
    },
    "system.traits.languages.value": {
      "name": "",
      "description": ""
    },
    "system.traits.size": {
      "name": "",
      "description": ""
    },
    "system.traits.weaponProf.all": {
      "name": "All Weapon Proficiency",
      "description": ""
    },
    "system.traits.weaponProf.custom": {
      "name": "Custom Weapon Proficiency",
      "description": ""
    },
    "system.traits.weaponProf.value": {
      "name": "Weapon Proficiency Value",
      "description": ""
    }
  },
  "dae.Other.fieldData": {
    "StatusEffect": {
      "name": "",
      "description": ""
    },
    "StatusEffectLabel": {
      "name": "",
      "description": ""
    },
    "StatusEffectName": {
      "name": "",
      "description": ""
    },
    "flags.dae": {
      "name": "",
      "description": ""
    },
    "flags.dae.onUpdateSource": {
      "name": "",
      "description": ""
    },
    "flags.dae.onUpdateTarget": {
      "name": "",
      "description": ""
    },
    "system.favorites": {
      "name": "Favorites",
      "description": ""
    },
    "system.attributes.movement.air": {
      "name": "Air Movement",
      "description": ""
    },
    "system.attributes.movement.land": {
      "name": "Land Movement",
      "description": ""
    },
    "system.attributes.movement.water": {
      "name": "Water Movement",
      "description": ""
    },
    "system.description.full": {
      "name": "Full Description",
      "description": ""
    },
    "system.description.summary": {
      "name": "Summary Description",
      "description": ""
    },
    "system.members": {
      "name": "Members",
      "description": ""
    },
    "system.type.value": {
      "name": "Type Value",
      "description": ""
    },
    "system.attributes.hd.spent": {
      "name": "",
      "description": ""
    },
    "system.attributes.hp.formula": {
      "name": "",
      "description": ""
    },
    "system.details.cr": {
      "name": "",
      "description": ""
    },
    "system.details.environment": {
      "name": "",
      "description": ""
    },
    "system.details.source.book": {
      "name": "",
      "description": ""
    },
    "system.details.source.custom": {
      "name": "",
      "description": ""
    },
    "system.details.source.license": {
      "name": "",
      "description": ""
    },
    "system.details.source.page": {
      "name": "",
      "description": ""
    },
    "system.details.spellLevel": {
      "name": "",
      "description": ""
    },
    "system.details.type.custom": {
      "name": "",
      "description": ""
    },
    "system.details.type.subtype": {
      "name": "",
      "description": ""
    },
    "system.details.type.swarm": {
      "name": "",
      "description": ""
    },
    "system.details.type.value": {
      "name": "",
      "description": ""
    },
    "system.resources.lair.initiative": {
      "name": "",
      "description": ""
    },
    "system.resources.lair.value": {
      "name": "",
      "description": ""
    },
    "system.resources.legact.value": {
      "name": "",
      "description": ""
    },
    "system.resources.legres.value": {
      "name": "",
      "description": ""
    },
    "system.attributes.ac.motionless": {
      "name": "AC When Motionless",
      "description": ""
    },
    "system.attributes.actions.stations": {
      "name": "Action Stations",
      "description": ""
    },
    "system.attributes.actions.thresholds.0": {
      "name": "Actions Threshold 0",
      "description": ""
    },
    "system.attributes.actions.thresholds.1": {
      "name": "Actions Threshold 1",
      "description": ""
    },
    "system.attributes.actions.thresholds.2": {
      "name": "Actions Threshold 2",
      "description": ""
    },
    "system.attributes.actions.value": {
      "name": "Actions Value",
      "description": ""
    },
    "system.attributes.capacity.cargo": {
      "name": "Cargo Capacity",
      "description": ""
    },
    "system.attributes.capacity.creature": {
      "name": "Creature Capacity",
      "description": ""
    },
    "system.attributes.hp.dt": {
      "name": "Damage Threshold",
      "description": ""
    },
    "system.attributes.hp.mt": {
      "name": "Minimum Threshold",
      "description": ""
    },
    "system.cargo.crew": {
      "name": "Crew Capacity",
      "description": ""
    },
    "system.cargo.passengers": {
      "name": "Passenger Capacity",
      "description": ""
    },
    "system.traits.dimensions": {
      "name": "Dimensions",
      "description": ""
    },
    "system.vehicleType": {
      "name": "Vehicle Type",
      "description": ""
    },
    "system.currency.cp": {
      "name": "",
      "description": ""
    },
    "system.currency.ep": {
      "name": "",
      "description": ""
    },
    "system.currency.gp": {
      "name": "",
      "description": ""
    },
    "system.currency.pp": {
      "name": "",
      "description": ""
    },
    "system.currency.sp": {
      "name": "",
      "description": ""
    },
    "system.details.age": {
      "name": "Age",
      "description": ""
    },
    "system.details.alignment": {
      "name": "",
      "description": ""
    },
    "system.details.appearance": {
      "name": "Appearance",
      "description": ""
    },
    "system.details.background": {
      "name": "Background",
      "description": ""
    },
    "system.details.biography.public": {
      "name": "",
      "description": ""
    },
    "system.details.biography.value": {
      "name": "",
      "description": ""
    },
    "system.details.bond": {
      "name": "",
      "description": ""
    },
    "system.details.eyes": {
      "name": "Eyes",
      "description": ""
    },
    "system.details.faith": {
      "name": "Faith",
      "description": ""
    },
    "system.details.flaw": {
      "name": "",
      "description": ""
    },
    "system.details.gender": {
      "name": "Gender",
      "description": ""
    },
    "system.details.hair": {
      "name": "Hair",
      "description": ""
    },
    "system.details.height": {
      "name": "Height",
      "description": ""
    },
    "system.details.ideal": {
      "name": "",
      "description": ""
    },
    "system.details.level": {
      "name": "",
      "description": ""
    },
    "system.details.originalClass": {
      "name": "Original Class",
      "description": ""
    },
    "system.details.race": {
      "name": "",
      "description": ""
    },
    "system.details.skin": {
      "name": "Skin",
      "description": ""
    },
    "system.details.trait": {
      "name": "Trait",
      "description": ""
    },
    "system.details.weight": {
      "name": "Weight",
      "description": ""
    },
    "system.details.xp.value": {
      "name": "XP Value",
      "description": ""
    },
    "system.resources.legact.max": {
      "name": "",
      "description": ""
    },
    "system.resources.legres.max": {
      "name": "",
      "description": ""
    },
    "system.resources.primary.label": {
      "name": "",
      "description": ""
    },
    "system.resources.primary.lr": {
      "name": "Primary Resource Long Rest",
      "description": "Recover on Long Rest (1/0)"
    },
    "system.resources.primary.max": {
      "name": "",
      "description": ""
    },
    "system.resources.primary.sr": {
      "name": "Primary Resource Short Rest",
      "description": "Recover on Short Rest (1/0)"
    },
    "system.resources.primary.value": {
      "name": "Primary Resource Value",
      "description": "Should not set this via an active effect"
    },
    "system.resources.secondary.label": {
      "name": "",
      "description": ""
    },
    "system.resources.secondary.lr": {
      "name": "Secondary Resource Long Rest",
      "description": "Recover on Long Rest (1/0)"
    },
    "system.resources.secondary.max": {
      "name": "",
      "description": ""
    },
    "system.resources.secondary.sr": {
      "name": "Secondary Resource Short Rest",
      "description": "Recover on Short Rest (1/0)"
    },
    "system.resources.secondary.value": {
      "name": "Secondary Resource Value",
      "description": "Should not set this via an active effect"
    },
    "system.resources.tertiary.label": {
      "name": "",
      "description": ""
    },
    "system.resources.tertiary.lr": {
      "name": "Tertiary Resource Long Rest",
      "description": "Recover on Long Rest (1/0)"
    },
    "system.resources.tertiary.max": {
      "name": "",
      "description": ""
    },
    "system.resources.tertiary.sr": {
      "name": "Tertiary Resource Short Rest",
      "description": "Recover on Short Rest (1/0)"
    },
    "system.resources.tertiary.value": {
      "name": "Tertiary Resource Value",
      "description": "Should not set this via an active effect"
    },
    "system.spells.pact.level": {
      "name": "",
      "description": ""
    },
    "system.spells.pact.max": {
      "name": "",
      "description": ""
    },
    "system.spells.pact.override": {
      "name": "",
      "description": ""
    },
    "system.spells.spell1.max": {
      "name": "",
      "description": ""
    },
    "system.spells.spell1.override": {
      "name": "",
      "description": ""
    },
    "system.spells.spell2.max": {
      "name": "",
      "description": ""
    },
    "system.spells.spell2.override": {
      "name": "",
      "description": ""
    },
    "system.spells.spell3.max": {
      "name": "",
      "description": ""
    },
    "system.spells.spell3.override": {
      "name": "",
      "description": ""
    },
    "system.spells.spell4.max": {
      "name": "",
      "description": ""
    },
    "system.spells.spell4.override": {
      "name": "",
      "description": ""
    },
    "system.spells.spell5.max": {
      "name": "",
      "description": ""
    },
    "system.spells.spell5.override": {
      "name": "",
      "description": ""
    },
    "system.spells.spell6.max": {
      "name": "",
      "description": ""
    },
    "system.spells.spell6.override": {
      "name": "",
      "description": ""
    },
    "system.spells.spell7.max": {
      "name": "",
      "description": ""
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